Skip to content Skip to sidebar Skip to footer

Riders of Icarus Easy Way to Get Tempering Stones

Load time - start up videos

I love the game, it's brilliant and unique in many ways. Seriously great job. But I'm tired to waiting for the endless sequesnce of videos to run to enter the game. Some of us log on EVERY day for dailies and it is too much time wasting and repetition. I'd rather stare at a blackscreen with all your logos and a % game loaded counter. They are good videos, you should be proud, but let us skip it all please. Even the "zoom into the city" footage when I start. I've seen them all 100 times! I'm over it!

Suggestion - Allow us a launcher setting to disable ALL start up videos and just enter the game.

Much love <3


Wake Up Nexon! [Feedback/Suggestion]

I've been here since the Open Beta and I saw so many things but now I think it's time for Nexon to wake up for real and understand this situation.
Eu Servers are kinda dead, activities during morning/night are almost zero, not many parties, nothing interesting to do. During afternoon and evening there are little more players but not enough for say that it's ok.

Sadly players are leaving, also this week we lost more players that will be followed by others soon. How long you going to ignore this fact? I'd suggest a merge and keep only 2* EU and 2* NA servers up.
Time ago we had more than 100 players per class, and we could easily track it by ellora's spire ranking, now we barely have 40-50 with few exceptions and most of them are just alt characters.. If we remove alts I think 20* players per class left in every server.. *8 classes its around 160..
Do something about this!
I think that RoI is not a bad game, but needs some work in order to make it even better and keep players busy and satisfied.
Let's see it in detail:
BUG FIXES:
ROI suffers lot of bugs and we often told you how they show up, when, we added screenshots and so on, but you keep ignore everything from your players (Customers?). Since you ignored many of them, we experiencing very annoying situations:

  • - Farm Bug: You go in farm you see it upgraded (Corral) but it's not. Change area (loading time) re-entrer (loading time).. FIX IT! If the crafting station it's correctly refreshed why corral doesn't? Check your scripts once and for all and get rid of this bug;
  • - Pets Bug: I've been the first during RIFT to add screenshots and description about this bug, but well many contents have been released in all this time and guess what? We still experiencing this annoying bug! FIX IT!
  • - Mount Bug: I get occasionally dismounted from Mounts, it's not like before (at least) but can happen mostly in Akrat/Turiman. Never got it in another region.
  • - Mount Bug 2: You summon mount but it disappear instantly without even showing up.. It's not a new bug, so you should have focused a bit more on this bug 'cause in order to fix it we have to logout and relog. FIX IT!
  • - Familiar Skillbar (Y): I've already made screenshot, attached and showed you guys how it occurs this bug that doesn't refresh familiars slot after taming. We can't interact in an way on minimized skillbar. FIX IT!
  • - Pets Debuff after death: I still consider this a bug 'cause if players once ressed/revived don't suffer of any debuff, why pets does? We ress them, they die again and again and again. Unless you are a priest you consume only stamina's potions. FIX IT!
  • - Riventia Summoning Scroll: I had the time to leave the game for almost 2 months, get back and see that this scroll still not dropping.. There are players that never won it at rolls when it was available and now they can't complete collections 'cause NOBODY drop it.. FIX IT!
  • - Turiman World Boss: Nobody kill him, nobody cares about him.. Has been bugged since the start due to loot bug.. 1*chest and bad loot in any case.. FIX IT!
  • - Zelnaris tempering/Refining: We simply can't do nothing once we craft Zelnaris, having it half good half bad after so many tries and can't refine/temper.. well it sucks! FIX IT!
  • - Gold drop in TOMB Elite/Heroic: Few silvers at this level it's ridicolous!! EB Elite/Hero pays more! And what about lv 130 Jewel tempering? Really? At this level? It's a lv 40 legi drop, we simply don't need it! Better add heroic set parts that at least are worth 1g+ at merchant. FIX IT!
  • - Gold Drop from Elites in Turiman: At the time in Akrat we were used to see 1g or such from elites, here we get few silver, basically the same of common mobs, it's not normal. FIX IT!
  • - Can't enter dungeon: even if has been reduced a lot, this bug occasionally occurs and we can't do nothing except relog.. Get rid of it once and for all!
  • - Chat bug after killing 1st boss in FK: Once we kill this boss, we can't read nothing in ALL/GENERAL.. Nor announces, nor drop, nor party/whisp..

These are the most annoying bugs and you should focus on them ASAP!

Now let's talk about content and such things..
LONG LONG TIME AGO... You said "We going to revamp Tempering System", well, nothing changed! No news, nothing of nothing!
LONG LONG TIME AGO... You said "We going to add Ellora's Spire for Groups", well, nothing changed! No news, nothing of nothing!

We clearly having bad time in this game for many reasons, like refine a single necklace 56* times for turning it perfect.. YES 56*!!! 20* Each piece of gear, without talking about Honing...
Why don't you play a bit your own game and look with your eyes how bad can it be at times? Ofc we can get lucky, but I don't think that you can run a game that is luck based.
Even taming requires a revamp, after you fail Soluna 11* times and you get it only with Fated.... well, it's like a loser reward and not everyone have the time to afford the price (since players are low, price went higher and higher).

Want to talk about the time required to fish for getting a chance to enter paradise island? Do it like Shady Warrens, we go there, we buy few fishes and we can enter paradise. Would be great for those that can't leave their pc turned on h24 for fishing required mats.
You can't run a game thinking that only no-life players play in it. There are workers that likes RoI but had to leave 'cause it's too demanding under many ways. You'd kept those players if you could reduce the time required to enjoy the contents..

I could spend more and more words talking about RoI and his history, but for what? Maybe you will not even read this thread since we are not talking about an Ellun bug or such that you INSTANTLY FIX. How efficent you can be on those bugs eh? Patch on the day after, but I NEVER seen this happening even during the worst bugs that turned players angry for WEEKS.,

I just want to tell one more thing..
We all experiencing mini-freezes, lag and total Freezes latelly, if you have time when you finish to care about your money maker (aka SHOP), well, fix this too..

[FEEDBACK] New Labyrint Dungeon

[FEEDBACK]
Honestly talking I think that with this new dungeon you revived a little the general interest in game, but you ruined everything else at the same time.. Let's see it in detail:
- It's true that those who were struggling for gear now can easily (too easily) gear up;
- It's true that since trascending fails even more than before, we can try more and more;
- It's true that those who lost interest in Tomb, now returned just to play lab;
BUT....
- Nobody cares about tomb anymore, only those (me included) that can solo l1 l2 do it. Basically you burned this content;
- Nobody buy or look for recipes anymore, they turned worthless;
- You destroyed crafting and mats which until few weeks ago had at least a bit of value on market;
- This dungeon it's so damn easy and gives too much if compared to other contents;
- Lv 60+? Ridicolous! Why ppl should gear up and level up if they can run Lab since lv 60? That's the most non sense choice you could do;

In short..
Login charact 1 go lab, logout;
Login charact 2 go lab, logout;
Login charact 3 go lab, logout;
Login charact 4 go lab, logout;
The day can stop here..

You giving so much loot but not neccesarly shared equally, sometimes you get all sometimes you get nothing, sometimes those who don't have auto-loot struggle during fights since loot is constantly on roll. Basically you made many bad choice in once.

[SUGGESTIONS]
- Make drop only from last boss and mini bosses;
- Raise level restriction to 67 with gear check (full alsacian, certain amount of hp and dps based on class type);
- Make it harder, but harder harder;
- Make gear BOUND ALL, and give class boxes instead that random armor/weapon box (or the bound thing doesn't have much sense);
- Greatly reduce loot and give or 1 armor box, or 1 weapon box, or 1 jewelry box from last boss ONLY;

Merge Radan with Baellas

Lack of quests to finish leveling to 67?

As the title suggest i'm finding this an issue here. In those past updates/level cap increases we always seemed to find ourselves with a lot of busy work to do just to finish it by making the minimum level required just to complete the story line quests.

Now with this last update i'm finding not only this a serious issue as my main was two levels below the level of 67 to finish, but there were so few quests to even make up for it.
(And yes have done all quests but for the capture the legendary and heroic familiars, and i found it impossible to solo the stupid colossus stag-horn that just seems to be more than one character can kill for just an elite monster. )
Had an easier time with those other required heroic bosses just to complete the story up to this point. :/

The extreme amount of EXP just to clear this is mind-boggling. As i see it at my current rate it will take more than a full week or more just to scrape together enough to get half way to 67. Am at roughly 1/16th right now. This is by just doing the dailies and w/e i can find that will allow to repeat.
Really, couldn't they have done a better job in this that what they obviously did?
Now before you assume this is a rant. it is not. it's just seeing if anyone else is having issues with this.
Because frankly i'm not enjoying this excessive grinding.

Unlearning passive skills learned from books?

I just bought the Priest skillbook "Sacrifical Glory" and it's a passive skill so it's always active and it is seriously interfering with my rotations and game play. It continously makes me unable to use my main spells as efficiently as I always have before. How do I unlearn/delete a book learned passive skill? Is there an NPC or something? Thx.

Suggestion - Stop mob wall hacking!

I'm pretty sick of being shot through the walls by mobs.

Make some marks less rare...

To be honest, i keep spamming Attaius and TOW L all the days for Blazeur Mark and Riventia summoning scroll.
I only got 1 Blazeur mark last year and i never saw a Riventia scroll in my life.
A year passed since i got that only mark of Blazeur and i never saw another one in Attaius.
PLEASE make the drop rate of these marks higher... It is impossible to complete a collection because they litterally don't drop from their dungeons.


Offer a 1 day loot pet ellun option

A lot of players can not afford to pay by real life money to obtain some of the options others can and can not keep up in dungeon runs. One way to make the playing field more level is to offer a 1 day loot pet scroll like the 1 day premium bag for elluns. This would give players the ability to work for the item.

Auto dismount zone aorund city NPCs.

I'm getting sick of not being able to click on NPC's because someone with a huge mount is sitting right on top of it. It happens a lot in the city. Can you consider adding a dungeon entrance style auto dismount zone right around city NPC's, thx.

item"linked to the account"

hello, I think that modifying the objects "non exchangeable" in "linked to the account" will be a real progression, indeed as an example I have 200 spheres on my main character for craft the mark of the creature of magma and the other item on my reroll ^ ^, it's been 2 months more than I spent my art without success, I'm blazed ^ ^, seriously too much item is useless because of this blockage, the other games do it why not you!

[Feedback & Suggestion] Missing mechanics

I love this game, alot, but there are a few areas where it badly needs to be adressed. These suggestions are common game mechanics that other games have incorporated long ago and have already become the industry gold standard.

1. In a game like this it is vital that our pets can be set to auto-summon whenever we dismount. (Or if we are falling from dismount then auto-summon after we hit the ground). People fly short distances constantly in this game, from mob to mob, and you have forced us to manually summon out pet 200 times a day. If you want people to have the option to auto summon or not, then have a toggle skill that can be activated or deactivated (and the setting choice is rememebred, not just for that game session). And If a toggle skill is a bad idea then a game setting is fine too. Have a "Always summon pet on dismount" checkbox on the setttings. I cannot stress this enough, in this game with the gameplay as it is, this game mechacnic is viltal.

2. If a player chooses random loot for party, let the setting stay permanently until changed, not just a game session. Having to change that settng every day when I play is annoying. I'll alwatys have random loot, ALWAYS, so why can't it just stay on what I set. Or at least have random as the default because it is the most comoonly used. That works too.

3. Shrink the "forced dismout area" around dungeons. I'm sick to death of flying along and suddenly being dropped out of the sky because there is a dungeon in the area. Why have this restriction area so large? It's about 4 times too large and it should not extend into the sky so high. It just makes no sense.

4. PLEASE PLEASE PLEASE remove the pointless flight restrictions inside the Fortress of Sorrows and the Lair of Ma'art area. The area has frustrating restrictions that serve no function or purpose at all. We have this huge open area but you force us to fly down to the gorund and go through these long cramped arch covered pathways to get to the fortress and lair. And leaving the Fortress we could easily fly over the walls, but we are forced to fly down to this tiny doorway. None of the restrictons make sense or have any function. I guess you thought it was cool, but it is ONLY annoying, not cool at all. Just let us fly free and do our daily in peace please.

Seriosuly I love you and the game a lot, but this needed to be said. Those first two are absolutely vital and I hope you can see that.

P.S. Many updates have passed and I still look like I belong in a Madis Gras. Can you please fix this glow?? :D
Here is mjy original post explaining the details. http://forums.icarus.nexon.net/discussion/23716/persistent-armor-glow-showing-on-clothing-outfit#latest

21414.jpg

Thanks.

[CONTENT SUGGESTION] Divine Gate

Hello, hello!
I've opened this thread to share with community and idea I was thinking on for months, while playing. I feel like much players get bored once they reach the lv cap because everything is mostly predictable, so I started to think on something that could turn on the interest of everyone all the days.
That's the way how I came to this suggestion: the project of the Divine Gate.

What is it?
Divine Gate's project is a really special group of istances that players can enter in any moment (doesn't matter the lv they have reached), and the thing that makes them so special is the "random appearing" mechanism.
The basic consideration that made me think on this group of istances randomly appearing in the maps was that game is much predictable, and once you know all the mechanics it gets boring. So i wanted to make it really similar to a "treasure hunt", in wich players never know where and when the istance will appear. If you think about it, what's more interesting than a mystery?

Istance description:
A Divine Gate's istance looks like a little island floating in the sky (altitude: 1/2 of region limit) and it's called Divine Scratch. The island has half dimention of Elder Bastion's platform.
It appears in a random point of a random map of the game and stays there for 1 or 2 hours to allow players to find and challenge the dungeon in it. It disappears after this time limit, but players who are actually in its dungeon can continue playing until they clear or fail it.
The spot and the map where the Divine Scratch appears are random every day, and it only appears once a day (except on Sunday). Also the utc time of its apparition is random, buti it is always between 10 am and 10 pm utc.
The players will know when the island appears thanks to the announcement "A Divine Scratch has appeared in MAP_NAME!" .
Note that the announcement will not say the exact point where the island has appeared, but just the map name (example: "A Divine Scratch has appeared in Parna Coast!").

Istance's dungeons description:
Also the dungeons the players will find once they have entered the istance are totaly random every day.
I'm not talking of a re-proposal of already known dungeons: these will be totaly new kind of dungeons with different designs and mechanics.
Since doesn't matter the lv of the character, the monsters and traps in these dungeons adapt to the player's lv (example: if your character is lv 30, you will get monster wich max lv is 35).
All the Divine Scratch's dungeons have 5 floors (plus a bonus treasure room for the first 5 players who clear them). The last floor houses the dungeon's boss, while the other floors are different each other in mechanics.
Since i was thinking on a "mistery" project, it would be cool to have an enigma every floor wich is the key to understand the floor's mechanic. Of course, players can get to the next floor only if they have cleared the previous floor.
Since these dungeons are totaly random (and i assume the maps made for these dungeons are more than 10) the player will not know what kind of map and mechanisms he will get until he enters the istance. Also, the dungeon is random for every players that enters the same Divine Scratch's portal in the same day, so a player who ran it 5 minutes before can't tell what the player who comes later will get.
The dungeons can't be entered in a party or a raid, the player has to clear it soloing.

Dungeons's rewards description:
Since looking for the istance and clear the dungeon would be expensive in terms of time, the rewards have to be worth the fatigue. So all the normal monsters in the dungeon drop usefull stuff (like on Underground istance), but compared with character's levels. So if you are level 40 you will get lv 40 items.
The boss of the istance will drop legendary set pieces always based on level (example: from lv 10 to 43 you will get Karasha/Ruinous pieces, from 44 to 56 you will get Exalted pieces, from 57 to 63 you will get Alsacian pieces and from 64+ you will get Temmajin) plus much more stuffs like refining stones, honin stones, tempering stones (also 50% and blessed ones), ecc.
Once the player has beatedthe boss, the whole dungeon is cleared. There is a little exception for the first 5 players who clear the dungeon in a certain day: they will get a special shrine to the treasure room, where and enigma is waiting to be resolved. The players will have up to 3 tries to resolve the enigma: if they succeeds, they will get a special treasure box.
This treasure box contains more usefull stuff (blessed stones, refining/honing stones, elluns, ecc) PLUS a special key called Divine Gate's key.

Divine Gate entrance:
The Divine Gate's key opens the doors of sky… literally. Every Sunday, the day when the Divine Scratchs don't appear, the players who got a Divine Gate's key can try to clear the Divine Gate's dungeon.
This dungeons appears randomly like the others, but the difference is that it stays in the same map all the day, until the next Monday. There is no announcement of his appearance: the player who wants to chalenge it has to search in all the maps.
Also, it doesn't have a looking: simply the players have to reach the max altitude allowed in a certain map. If the map checked by the players is the one that houses the Divine Gate, reaching the max altitude the player will get a pop-up that asks him if he wants to challenge the Gods. The pop-up doesn't appear to the ones who don't have the key.
If the players enters the dungeon, his Divine Gate's key will disappear from his inventory and he/she will need to get another one to enter the Divine Gate again.

Divine Gate dungeon:
The Divine Gate dungeon is similar to the Divine Scratch's ones, buti it has 15 foors and a time limit to clear it. It is a really hard dungeons (even if still adapts to the player's level) whose mechanincs, riddles and puzzles change every floor.
Each floor has a 2 minutes time limit to be cleared. Like in the other dungeons, the monsters in this one keep dropping usefull stuffs based on the level of character.
From floor 11 to floor 15 the player will have to defeat 5 different bosses, wich shall be the mythical Gods of Icarus. If the player succeeds on beating all the bosses, in the 15th floor he/she will get a treasure key and a transit shrine to the God's treasure chamber.

Divine Gate's treasure chamber:
This chamber will contain 3 treasure chests plus a random "divine" mount.
The first treasure chest will contain a random outfit, the second one a random fated legendary mark and the third one a random box for mythical lv items (for crafting, enanching, ecc).
The "divine" mount will be a random legendary mount, that only can be tamed once cleared the Divine Gate's dungeon.
These mounts are not a random mounts between the ones tameable in the maps, but are a totaly new designed mounts (or at least mounts that can't be usually tamed but need a lucky box to be obtained or so).
In the Divine Gate's treasure chamber, these mounts don't need a mark to be tamed (I was thinking on the same mechanism of Riventia, wich needs a jewelry sets but not a mark; in the case of "divine" mounts not even the set is needed, since clearing the dungeon will be really hard), but they have a really low taming change, so if you want to tame them be ready to fail a lot.

So, what do you think about this idea? Please vote the poll and comment <3

Latest facts that make me wanna puke.

Weapon Awakening

All of you can clearly see HERE that the only information about awakening limit is for awakening with Caspert.
"You can re-awaken your weapon up to 5 times using Ancient Caspert"
I awakened my staff with ancient veldon with 1st try and i got -4 cast time for stat. Till then (based on the awakening patch notes at the forum) i knew that we can awaken our weapon with ancient veldon as many times as we like. So, instead i lock that cast time on the next awakenings, i let it reroll so i try to get the overall attack% stat. I managed to awaken it for 4th time. During the process, the cast time stat changed to overall defense% and finally i got hp%. After that i learn that somehow, without we get notified via any announcement by GMs, we can't awaken/reroll with ancient veldon as many times as we like anymore. It's possible only up to 5 times, just like with ancient caspert. BOOM! I got doomed just like that, simply because the GMs didn't announce such an important change! And let's say that even the GMs didn't know about that change. Why after i mentioned it at RoI's discord server and complained about it some days ago, GMs haven't posted any announcement at the forum yet? So more and more players get doomed? Is that the plan? And when i complained, a lot of players agreed with me that all this is unacceptable! I demand for a hotfix patch where the infinit rerolling with ancient veldon awakening is enabled. Otherwise, make rerolling of the equipped effects of gear items via refining stones available only up to 5 times as well.

Adelik's Changes

From the patch notes HERE i read that Adelik world boss now drops 1 chest with 4-6 pages of loot. Nice! Very nice! I see the developers of the game learn from their mistakes, listen to the community and take its suggestions seriously. We had exactly the same issue with Heretic during its 1st days. And back then i had to make a thread, complain about it, make a poll so people vote and EVENTUALLY after a long period of time Heretic got fixed. The thread was created back in July 30, 2017 and can be found HERE. Do we have to go through this thing every now and then? Why should e.g. 2-3 parties/raids (that each party/raid can be from diferent guild/alliance) fight the boss for like 1 hour or so, and in the end only 1 party/raid get loot. Are the developers serious? Didn't they understand the previous time with Heretic, that this is not what we want? We want each world boss to drop loot to each party/raid, as long as the necessary damage is done on the boss!

Name Change Voucher Suggestion

Hey there,
I realize we have a Character Customization Voucher for 85 Ellun's and a gender change voucher for 7.900 NX but no name change option in the Ellora's shop.
I was hoping to make a suggestion of a Name Change Voucher in the NX tab or special tab, maybe for a decent price such as 10, 14,900 NX ? I know it might not be cheep but realistically you don't want someone changing their name every week with 100 ellun's or 5,900 NX this kinda give the incentive of if you REALLY want to change your name you can but for a price kinda deal.
Another thing you could do is make this option one time per character untradable and unsellable.

What do you think?


YEEEY Anniversary! ...NO

Let's all say our collective "Yeey" for the 3rd anniversary! I'm happy for the game, really, and for the event (with the opportunity to get some sweet mecha mounts), but there's always the BUT...
It's pretty obvious what's the problem with it again...remember my topic about the Rabbini Cup last year?
The event is geared towards PVP people and disregarding everyone else. Let's dissect the event quests one by one to find out why this event is bad:

[Event] Aiding the Invasion -Repeatable (Daily Quest)
Objective:
Obtain Exarium Ore 0/50
Obtain Kherim Ore 0/50
Reward
x5 Event Coupon

Pretty straight forward quest...get A and B to receive C. The problem is with A and B being PVP materials. There's a valid argument, that gathering is a PVE activity, BUT if you have to do it in a PVP zone, that changes the picture entirely. In a PVP environment (especialy with the knowledge of the event being public) you have to prepare for ambushes and campers around the nodes waiting to kill anyone who attempts to harvest a rock. This makes the process not just longer (find a rock>try to harvest>get killed>respawn>walk back>repeat) but way more frustrating too. And we didn't even count in the other players looking for and harvesting the ores themselves (giving a HUGE advantage of those with full PVP sets againt anyone else).
And you have to gather 100 ore for only 5 coupons at the end. It's a time-consuming task even in PVE environment without the dificulties listed above, and not everyone has that much time in their hands.
Your next option is to buy the ore off the market. I can't offer a calculation for the cost yet, since while i'm writing this, the AH on Koroshimo is out of both Exarium and Kherim Ores. But i can assure you, their price will skyrocket soon (just like the familiar's needed for the current event)
So this event quest excludes players who aren't:
-max lvl and/or has PVP gear
-have much time to play each day
-rich on gold

[Event] Due for an upgrade -Repeatable (Daily Quest)
Objective:
Obtain Tempered Kherim Alloy 0/20
Obtain Tempered Kherim Ingot 0/20
Reward
x10 Event Coupon

Same as quest 1, except after gathering, you even need to process the materials, which expects you to have the apropriate lvl of crafts.
So this event quest excludes players who aren't:
-max lvl and/or has PVP gear
-have much time to play each day
-rich on gold
-have the apropriate lvl of crafts
Let's count how much does it cost you if you go on this rout (for the sake of numbers, let's ignore triumphant craft and check the worst scenario):

both 1 Kherim Alloy and 1 Kherim Ingot requires lvl4 mastery in craft (armor and weapon craft respectively) and costs:
20 kherim ore (gather in stygaea)
15 Aura (gather in stygaea)
10 Turalium Ore (gather in Tritael)
15 Fine Reducing Agent (8s 60c each)

So to get 20 alloy and 20 ingot you will need:
400 kherim ore (gather in stygaea)
600 Aura (gather in stygaea)
400 Turalium Ore (gather in Tritael)
600 Fine Reducing Agent (51g 60s in total)

And this is the cost of 1 day worth of quest, which gives you a whooping 10 coupons... It's realy a great deal.

[Event] Crashing the Stocks -Repeatable (Daily Quests)
Objective:
Obtain Lv. 100 Elite Tempering Stone 0/20
Reward
x5 Event Coupon

Finaly a decent looking quest...don't mind, i'm just kidding. Obtaining 20 tempering stones isn't that hard if you're high enough lvl...just farm lower lvl dungeons and exalt everything you get. This can be costly depending on how high lvl is the equipment you're trying to exalt, and even then you're not quaranteed to get lvl100 stones every time. I don't have the calculations on what lvl of equipment has the highest chance of dropping them, so feel free to add them. While i'm writing this our AH is devoid of lvl100 tempering stones, so i can't count the cost of the "gonna buy them all" rout, but i'm sure their price will be on par with exarium and kherim ores. The title of this quest is pretty accurate about what it will cause.
So this event quest excludes players who aren't:
-have much time to play each day
-rich on gold
-RNG hates them (believe me, this is a thing, i'm one of those ppl, who can fail a lvl20 common tame with a lvl65 premium boosted character XD)

[Event] Familiar Destruction (Optional Quest)
- This quest can get and completed once ONLY.
Objective:
Defeat x50 Sharack
Defeat x50 Poelle
Defeat x50 Vemigus
Rewards
x50 Event Coupon

Kill 150 elit mobs in a PVP zone to get 50 coupons...sounds fair, expect that EVERYONE will go after those familiars, whose respawn times are at least 30 min. Unless the holy spirit blesses us and comradery breaks out amongst players in the form or raids forming for these mobs, then let there be bloodshed.

So to sum things up let's see whose benefit from this event:
-"rich kids" with full PVP sets and/or infinite amount of time on their hands.

Who doesn't benefit from this event:
-EVERYBODY ELSE?!!

But just to be clear, let's list some of the disadvantaged groups:
-new players
-PVE players
-craft haters (like myself, i lvl only barbercraft for the marks XD)
-studying/working ppl with crowded schedulces

And this is supposed to be the "celebration for all" on the 3rd anniversary? Then you're doing it terribly wrong. I'm not angry about the event being geared towards PVP, i already gave up on that, but then at least don't try to sell it as a "fun for all" event. If this is really your thank you for the players supporting you, then i'll take a slap in the face instead, thanks.

Ienos and Ma'art stones

Please remove the indestructible quality of the Ienos and Ma'art keystones and control stones. It's silly that we can't throw them away if we don't want to to those lairs. I don't appreciate wasting time being forced to enter those lairs just to remove them from my inventory. Not cool.

Thanks.

Boreal broken set,

this is silly, you must bring up your jewel craft to 5 to do the set, but you can't give the indgredients to have someone craft rings, that is silly at best. you should be able to give what you collect to crafter to make you a set.

Buying things individually from a stack in AH

It is very painful to sell or buy things individually in Auction House. If I'm selling 70 Burning Hearts people should be able to buy only 10 of them.

rodriguezsobsed.blogspot.com

Source: https://icarus473.rssing.com/chan-65385427/all_p81.html

Post a Comment for "Riders of Icarus Easy Way to Get Tempering Stones"